May 25
2009

What is ICT4D?

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Batbold
Information and Communication Technologies for Development (ICT4D) is a general term referring to the application of Information and Communication Technologies (ICTs) within the field of socioeconomic development. ICT4D concerns itself directly with overcoming the barriers of the digital divide. ICTs can be applied either in the direct sense, where their use directly benefits the disadvantaged population in some manner, or in an indirect sense, where the ICTs assist aid organizations or non-governmental organizations or governments or businesses in order to improve socio-economic conditions. In many impoverished regions of the world, legislative and political measures are required to facilitate or enable application of ICTs, especially with respect to monopolistic communications structures and censorship laws.

ICT4D can be interpreted as dealing with disadvantaged populations anywhere in the world, but it is more typically associated with applications in developing countries. It is becoming recognized as an interdisciplinary research field as can be noted by the number of conferences, workshops and publications in the field. Such research have been spurred on in part by the need for scientifically validated benchmarks and results, which can be used to measure the efficacy of current projects. Many international development agencies recognize the importance of ICT4D. For example the World Bank's GICT section has a dedicated team of some 200 staff working on these issues.
A good example of the impact of ICTs on development are African farmers getting better market price information and thus not being impoverished by unfair corps buy-out people. Another example includes mobile telecommunications and radio broadcasting fighting political corruption in Burundi.
The dominant terminology used in this field is "ICT4D". Alternatives include ICTD and development informatics.

The history of ICT4D can, roughly, be divided into three periods:
    * ICT4D 0.0: mid-1950s to late-1990s. During this period (before the creation of the term "ICT4D"), the focus was on computing / data processing for back office applications in large government and private sector organisations in developing countries.
    * ICT4D 1.0: late-1990s to late-2000s. The combined advent of the Millennium Development Goals and mainstream usage of the Internet in industrialised countries led to a rapid rise in investment in ICT infrastructure and ICT programmes / projects in developing countries. The most typical application was the telecentre, used to bring information on development issues such as health, education, and agricultural extension into poor communities. More latterly, telecentres might also deliver online or partly-online government services.
    * ICT4D 2.0: late-2000s onwards. There is no clear boundary between phase 1.0 and 2.0 but suggestions of moving to a new phase include the change from the telecentre to the mobile phone as the archetypal application; less concern with e-readiness and more interest in the impact of ICTs on development; and more focus on the poor as producers and innovators with ICTs (as opposed to just consumers of ICT-based information).

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May 25
2009

What is Web 2.0?

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Batbold

Web 2.0 refers to what was perceived as a second generation of web development and web design. It is characterised as facilitating communication, information sharing, interoperability, and collaboration on the World Wide Web. It has led to the development and evolution of web-based communities, hosted services, and web applications. Examples include social-networking sites, video-sharing sites, wikis, blogs and folksonomies.

Participatory Web 2.0 for development in short Web2forDev is a way of employing web services, in order to improve information sharing and collaborative production of content in the context of development work. In this context actors in development can easily relate to other stakeholders, have selective access to information, produce and publish their own content and redistribute pieces of content released by others. They can integrate, combine, aggregate, generate, moderate and mediate content. In a typical Web2forDev scenario data and/or functionalities from a number of free/low cost online applications are combined and served as mashups thus ensuring a wide range of online services at low cost.
Source: Wikipedia

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